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Your own eyes are the default now

Your own eyes are the default now

You now start StackUp looking through your character’s own eyes, about 1.45 m off the ground and close enough that the tower stops being a diagram and becomes a wall.

That was not the original plan. The camera used to sit four metres back, where everything is calm and readable and you can watch all four of you politely ruining a tower together. It turns out readable is the enemy. From behind, placing a block is a parking manoeuvre. From inside, you are a person holding something heavy at arm’s length, squinting up at a stack of other people’s decisions, trying to add one more without becoming the reason it ends.

First person also takes away your alibi. From behind, you can watch your own elbow clip the tower and know exactly who did that. From inside, the top row simply starts to lean, and you cannot tell whether it was you. It usually was.

Third person is still one key away, and it cycles: press it enough times and you land back in your own eyes. We kept it because sometimes you need to step back and take in the full scale of the accident. Both views send the game the same instructions, so nobody gets an advantage by choosing the cowardly angle.